Battlegrounds minions
Elemental minions
Every Elemental minion in the current tavern pool, by tavern tier. 30 minions.
Tier 1
3 minions
Crackling Cyclone
2 Attack, 1 Health
Divine Shield
WindfuryGolden: 4 Attack, 2 Health
Dark Paradox
1 Attack, 1 Health
- Every type
This has a different Dark Gift, stats, and Tier each game!
Golden: 1 Attack, 1 Health
Dune Dweller
3 Attack, 3 Health
Battlecry: Give Elementals in the Tavern +1/+1 this game.
Golden: 6 Attack, 6 Health
Tier 2
4 minions
Fire Baller
4 Attack, 3 Health
When you sell this, give your minions +1 Attack. Improve your future Ballers.
Golden: 8 Attack, 6 Health
Gathering Stormer
5 Attack, 1 Health
- Duos only
When you sell this, your teammate gains 1 Gold. (Improves each turn!)
Golden: 10 Attack, 2 Health
Sellemental
3 Attack, 3 Health
When you sell this, get a 3/3 Elemental.
Golden: 6 Attack, 6 Health
Snow Baller
3 Attack, 4 Health
When you sell this, give your minions +1 Health. Improve your future Ballers.
Golden: 6 Attack, 8 Health
Tier 3
3 minions
Jumping Jack
3 Attack, 4 Health
- Every type
- Duos only
After the first time this is sold, Pass it.
Golden: 6 Attack, 8 Health
Waveling
5 Attack, 1 Health
Deathrattle: After the Tavern is Refreshed this game, give a random minion in it +4/+4.
Golden: 10 Attack, 2 Health
Wildfire Elemental
6 Attack, 3 Health
After this attacks and kills a minion, deal excess damage to an adjacent enemy.
Golden: 12 Attack, 6 Health
Tier 4
10 minions
Air Baller
6 Attack, 6 Health
When you sell this, give your minions +2/+2. Improve your future Ballers.
Golden: 12 Attack, 12 Health
En-Djinn Blazer
5 Attack, 5 Health
Battlecry: After the Tavern is Refreshed this game, give a random minion in it +10/+10.
Golden: 10 Attack, 10 Health
Feisty Freshwater
6 Attack, 4 Health
- Duos only
Deathrattle: You and your teammate each gain two free Refreshes.
Golden: 12 Attack, 8 Health
Flaming Enforcer
4 Attack, 5 Health
At the end of your turn, consume the highest-Health minion in the Tavern to gain its stats.
Golden: 8 Attack, 10 Health
Ichoron the Protector
3 Attack, 1 Health
Divine Shield
Whenever you play an Elemental, give it Divine Shield until next turn.Golden: 6 Attack, 2 Health
Leyline Surfacer
4 Attack, 6 Health
Battlecry and Deathrattle: Get an Arcane Absorption.
Golden: 8 Attack, 12 Health
Living Prison
4 Attack, 5 Health
Activate (1): Gain the stats of the next minion you buy this turn.
Golden: 8 Attack, 10 Health
Mirror Monster
4 Attack, 4 Health
- Every type
- Duos only
When you buy or Discover this, get an extra copy and Pass it.
Golden: 8 Attack, 8 Health
Refreshing Anomaly
4 Attack, 5 Health
Battlecry: Gain 2 free Refreshes.
Golden: 8 Attack, 10 Health
Tavern Tempest
2 Attack, 2 Health
Battlecry: Get a random Elemental.
Golden: 4 Attack, 4 Health
Tier 5
4 minions
Air Revenant
3 Attack, 6 Health
After you spend 7 Gold, cast Easterly Winds. (7 left!)
Golden: 6 Attack, 12 Health
Firelands Fugitive
5 Attack, 7 Health
Battlecry: Get a Conflagration.
Golden: 10 Attack, 14 Health
Living Azerite
8 Attack, 6 Health
Whenever you cast a Tavern spell, give Elementals in the Tavern +4/+3 this game.
Golden: 16 Attack, 12 Health
Nightmare Par-tea Guest
3 Attack, 3 Health
- Every type
Battlecry and Deathrattle: Get a Misplaced Tea Set.
Golden: 6 Attack, 6 Health
Tier 6
4 minions
Elemental of Surprise
8 Attack, 8 Health
Divine Shield
This minion can triple with any Elemental.Golden: 16 Attack, 16 Health
Gatekeeper Amalgam
6 Attack, 6 Health
- Every type
Whenever you cast a spell on this, it casts Misplaced Tea Set.
Golden: 12 Attack, 12 Health
Ultraviolet Ascendant
6 Attack, 6 Health
Start of Combat: Give your other Elementals +3/+3. (Improves after you play an Elemental!)
Golden: 12 Attack, 12 Health
Unbound Tempest
3 Attack, 12 Health
After you play 4 Elementals, gain the stats of the highest- Health minion in the Tavern. (4 left!)
Golden: 6 Attack, 24 Health
Tier 7
2 minions
Stone Age Slab
10 Attack, 10 Health
After you buy a minion, give it +20/+20 and double its stats. (Once per turn.)
Golden: 20 Attack, 20 Health
The Last One Standing
15 Attack, 15 Health
- Every type
Rally: Give a friendly minion of each type +15/+15 permanently.
Golden: 30 Attack, 30 Health
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