Tavern Ledger

Combat simulator

How often the odds are right

The simulator behind the overlay's odds, checked on real combats: for each combat it gives the chance of a win, a tie and a loss, and the game's log says what really happened.

Engine 0.8.0 · measured 12 October 2026 · 10,000 trials per combat

Solo

19 combats with the game's result

Most likely result was right

95%

18 of 19 combats

Average chance given to the real result

94%

over 19 scored combats

No odds: a card is not modelled

0%

Odds in every Solo combat with a result (19): no card was missing.

Brier score

0.078

0 is best, 2 is worst

Refused by the board check

0

Predicted and real

Every chance the simulator gave in Solo (a win, a tie and a loss per combat), grouped by what it predicted.

Read more: Predicted and real

Beside each group, how often that result really happened. When the two bars are close, the odds can be trusted.

Predicted 0–20%: 36 predictions, 0% on average, real 0% 0%0%0–20%n = 36 Predicted 20–40%: 2 predictions, 33% on average, real 50% 33%50%20–40%n = 2 Predicted 40–60%: 1 predictions, 54% on average, real 100% 54%100%40–60%n = 1 Predicted 60–80%: 1 predictions, 74% on average, real 0% 74%0%60–80%n = 1 Predicted 80–100%: 17 predictions, 100% on average, real 100% 100%100%80–100%n = 17
Show as a table: Predicted and real, Solo
PredictedPredictionsAverage predictedReal
0–20%360%0%
20–40%233%50%
40–60%154%100%
60–80%174%0%
80–100%17100%100%

Duos

232 combats with the game's result

Most likely result was right

82%

184 of 224 combats

Average chance given to the real result

81%

over 224 scored combats

No odds: a card is not modelled

3%

No odds in 3% of Duos combats (8 of 232): a card is not modelled.

Brier score

0.274

0 is best, 2 is worst

Refused by the board check

0

Predicted and real

Every chance the simulator gave in Duos (a win, a tie and a loss per combat), grouped by what it predicted.

Read more: Predicted and real

Beside each group, how often that result really happened. When the two bars are close, the odds can be trusted.

Predicted 0–20%: 416 predictions, 2% on average, real 6% 2%6%0–20%n = 416 Predicted 20–40%: 30 predictions, 31% on average, real 50% 31%50%20–40%n = 30 Predicted 40–60%: 20 predictions, 51% on average, real 30% 51%30%40–60%n = 20 Predicted 60–80%: 17 predictions, 70% on average, real 53% 70%53%60–80%n = 17 Predicted 80–100%: 189 predictions, 98% on average, real 89% 98%89%80–100%n = 189
Show as a table: Predicted and real, Duos
PredictedPredictionsAverage predictedReal
0–20%4162%6%
20–40%3031%50%
40–60%2051%30%
60–80%1770%53%
80–100%18998%89%

Why the odds missed

43 combats where the most likely result was not the real one, played on every board as it fought.

Read more: Why the odds missed

A card the simulator does not know counts as a plain minion. Largest cause first; Solo and Duos counted together.

CauseCombatsShareSoloDuos
Card played approximatelyNo replay was saved, and a card is played with a known gap.1944%019
Not knownNo replay was saved and every card is exact, so the cause cannot be told.1126%110
Not seenThe replay parts from the game, and a board brings what the log does not show (Blood Gem upgrades, a hand summon).716%07
ChanceThe replay follows the game to the end: the odds were right and the less likely result happened.512%05
Card not modelledNo replay was saved, and a card the simulator does not know was played as a plain minion.12%01

Cards that block the odds most

When one of these is on a board, the simulator gives no odds instead of a wrong number. Solo and Duos counted together.

CardCard idCombats blocked
Stitched SalvagerBG31_9997
GhastcoilerBGS_0081

Supported game versions

Newest build checked: 253216, on 12 October 2026.

The parser and the simulator were checked on games played on these builds.

BuildGames
25321641 games

What is measured, and its limits

Only the combats of the person who builds Tavern Ledger, from their own games, with the boards as they entered each combat (the first attack). Small numbers, one player: a guide, not a promise.

Read more: What is measured, and its limits

Start of combat effects are off, as in the overlay. A combat counts as scored when the simulator could play it; the share of combats with no odds is always shown beside it.

These numbers are refreshed after each round of new cards.